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An Overview of Virtual Reality

11 pagesPublished: November 24, 2022

Abstract

Virtual Reality (VR) has existed for many years; however, it has only recently gained wide spread popularity and commercial use. This change comes from the innovations in head mounted displays (HMDs) and from the work of many software engineers making quality user experiences (UX). In this work we present a brief history, current research areas, and areas for improvement in virtual reality

Keyphrases: HMD, UX, VR, VR History

In: Frederick C. Harris Jr, Alexander Redei and Rui Wu (editors). Proceedings of 31st International Conference on Software Engineering and Data Engineering, vol 88, pages 71--81

Links:
BibTeX entry
@inproceedings{SEDE2022:An_Overview_of_Virtual,
  author    = {Christopher Lewis and Frederick Harris},
  title     = {An Overview of Virtual Reality},
  booktitle = {Proceedings of 31st International Conference on Software Engineering and Data Engineering},
  editor    = {Frederick Harris and Alex Redei and Rui Wu},
  series    = {EPiC Series in Computing},
  volume    = {88},
  pages     = {71--81},
  year      = {2022},
  publisher = {EasyChair},
  bibsource = {EasyChair, https://easychair.org},
  issn      = {2398-7340},
  url       = {https://easychair.org/publications/paper/PjMj},
  doi       = {10.29007/5k67}}
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