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Space Wars: An AugmentedVR Game

EasyChair Preprint no. 563

5 pagesDate: October 6, 2018


Over the past couple of years, Virtual and Augmented Reality have been at the forefront of the Mixed Reality development scene, whereas Augmented Virtuality has significantly lacked behind. Widespread adoption however requires efficient low-cost platforms and minimalistic interference design. In this work we present Space Wars, an end-to-end proof of concept for an elegant and rapid-deployment Augmented VR platform. Through the engaging experience of Space Wars, we aim to demonstrate how digital games, as forerunners of innovative technology, are perfectly suited as an application area to embrace the underlying low-cost technology, and thus pave the way for other adopters (such as healthcare, education, tourism and e-commerce) to follow suit.

Keyphrases: 3D Capture, Augmented Virtuality, Mixed Reality (MR), Virtual Reality (VR)

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
  author = {Kyriaki Christaki and Konstantinos C. Apostolakis and Alexandros Doumanoglou and Nikolaos Zioulis and Dimitrios Zarpalas and Petros Daras},
  title = {Space Wars: An AugmentedVR Game},
  howpublished = {EasyChair Preprint no. 563},
  doi = {10.29007/ksws},
  year = {EasyChair, 2018}}
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